Visual 011: Is it possible to make Learning as addictive as Social Media?
In a TED Talk, Luis Von Ahn, co-founder of Duolingo, discussed the challenges and solutions to making education as engaging as social media, using Duolingo as a case study.
Here is a visually simplified version of the talk. I have also listed down the key points from the talk as well as the YouTube video link.
Key points:
1. Background and Motivation:
Luis observed that education often increases inequality, especially in poor countries.
He was motivated to provide equal access to education for everyone.
Decided to focus on teaching foreign languages due to the large audience and the transformative power of English in many countries.
2. Choosing the Platform:
Recognized the potential of smartphones as a tool for widespread education.
Building physical schools globally is expensive, but most people have access to smartphones.
3. Duolingo's Model:
Uses a freemium model: free to learn with ads or pay to remove ads.
This model allows for a form of wealth redistribution, with richer users subsidizing the education of poorer users.
4. Engagement Challenges:
Smartphones come with distractions like TikTok, Instagram, and games.
To make education engaging, it needs to compete with these distractions.
5. Techniques to Increase Engagement:
Use psychological techniques similar to those used by social media and games.
Streaks: Counter that measures consecutive days of product use. Encourages daily engagement.
Notifications: Reminders to users to come back and learn. Duolingo uses AI to optimize notification timing and content.
Mascot Engagement:Duolingo's Green Owl mascot has become a symbol of motivation and engagement, even leading to internet memes.
6. Achievements and Impact:
Duolingo has more users learning languages in the U.S. than all U.S. high schools combined.
The platform's techniques have made it possible for millions to learn languages effectively.
7. Future Vision:
Luis hopes that the techniques used by Duolingo can be applied to other subjects, especially those that require repetition.
Subjects like reading and elementary math, which are learned through repetition, can be gamified to increase engagement.
While it's challenging to make educational apps as engaging as social media, it is possible to come close. By using the right techniques and understanding user behavior, we can make screen time valuable and educational. The ultimate goal is to deliver high-quality education to everyone, regardless of their economic background, using the tools they already have in their hands.
Here is the Youtube Video Link:





Great visual, Benjamin! Thanks for sharing this.